A big welcome back to all Loot Happens subscribers. Loot Happens is a weekly newsletter that is emailed and posted on LootHappens.com.
It's important to note that for premium subscribers, game offerings and in-game content, every week is different. Sometimes it's in-game codes, Steam keys, and giveaways, but premium members will always get something special every mailing. We also occasionally get mind-blowing early access or premium games that pay for an entire year's subscription.
Each newsletter is generally structured as Premium Loot > Free Sub Giveaways > Game Feature > Game discounts.
Key Giveaway For Premium Subscribers: Suicide Guy: the Lost Dreams

Suicide Guy: The Lost Dreams throws players into the wildly imaginative subconscious of the Guy, where escaping each dream means solving absurd, physics-based puzzles in increasingly bizarre scenarios. Across 18 handcrafted levels, you’ll navigate surreal environments filled with wacky creatures, drivable vehicles, and interactive objects that respond to your creativity and intuition.
Armed with over-the-top “crazy skills” — from picking up and throwing items to using dreamworld gadgets (and even burping your way through obstacles) — players must experiment, improvise, and think outside the box to wake up. Packed with hidden collectibles and unpredictable challenges, the game blends humor, chaos, and clever puzzle design into a delightfully strange adventure.
Giveaway For Premium Subscribers: Zoomy Cat Codes (Android Only)

This week’s reward is for our premium subscribers.
We’re giving away Zoomy Cat Android codes, and each code unlocks 1,000 CatBucks — the in-game currency used to grab fun accessories like hoverboards, hats, and even purritos.
Tet Craft: Key Giveaway For Free Subscribers

Tet Craft is a strange, experimental sandbox where you build worlds from simple tetrahedrons called TETs. Create, label, and connect these geometric “facts” to form shapes, stories, or abstract concepts, watching complexity emerge from just a few basic elements. You can chat remotely with friends, share saved snapshots called “instants,” and explore a surreal digital space shaped by shifting physics and time. Speed up reactions, change perspectives, and even let the built-in bot interpret your creations. Tet Craft is less a traditional game and more a philosophical playground for imagination.
If you would like to be in the running for a key, hit reply and just put 'tet'. We will pick a winner and send over the key in 48 hours
MegaBonk: Key Giveaway For Free Subscribers

MegaBonk is a chaotic roguelike where you battle endless waves of enemies across randomly generated maps. Grab loot, stack upgrades, and push your build into absurd territory as you level up and chase that overpowered sweet spot. With 20 unique characters, 70+ synergizing items, and 240 in-game quests to tackle, every run plays differently. The only real question is how long you can survive before the swarm overwhelms you—and whether you’re ready to hit “one more run” again.
If you would like to be in the running for a key, hit reply and just put 'mega'. We will pick a winner and send over the key in 48 hours
Mai: Child of Ages + DLC: Featured Giveaway For Free Subscribers

Mai: Child of Ages follows Mai through a shattered world as she searches for her identity and the origin of the creatures threatening existence itself. Travel between past and future, explore intricate dungeons, and watch gameplay evolve from precision platforming to fluid hack-and-slash combat as Mai grows. Using the powerful Uroboro Stone to manipulate time, you’ll uncover lost histories across ruins, factories, and submerged worlds in a sweeping, time-bending adventure.
We love this game - Check out the New DLC!
If you would like to be in the running for a key, hit reply and just put 'mai'. We will pick a winner and send over the key in 48 hours
Historically Low Prices
This section of Loot Happens tracks historical discounts on games and across the industry right now! Our tireless web crawlers scour the web daily, sniffing out the best deals across the gaming landscape.
These aren't just any games – they're titles we adore and highly respect. And right now, you can grab them at prices we've never seen before!
Resident Evil Revelations [Steam]
The race is on to survive the horror of Resident Evil Revelations.$̶̶35.52 $3.82
Featured Game Review: Reanimal

Reanimal opens with an image that lingers: a boy drifting through fog, guided by red lights in the dark, pulling a masked girl from the sea. No exposition. No comforting context. Just movement forward. From that first moment, Tarsier Studios makes a quiet promise, everything you see matters. And by the time the credits roll, you’ll be replaying those opening images in your mind, trying to understand what they were really telling you.
Like Little Nightmares before it, Reanimal thrives on ambiguity. The boy and girl are siblings, though the game never explicitly says so. You feel it in the way they boost each other over ledges, in the way they hesitate before stepping into darkness, in the fragile physical language they share. The story unfolds through imagery, environmental storytelling, and fragments of dialogue that raise more questions than they answer. Why does she attack him when he rescues her? What happened before the boat? Why return to this place at all? Reanimal never rushes to explain. It trusts you to remember.
A journey meant to be shared
While Reanimal can be played solo, it’s undeniably more powerful in co-op. One player controls the boy, the other the girl. Their abilities are nearly identical, but subtle differences matter: the girl can keep her lantern lit while carrying objects, while the boy’s lighter demands free hands. That small distinction shapes real decisions, who carries the crate, who leads the way, who sacrifices light to solve a puzzle.
Mechanically, Reanimal is elegantly simple. You walk, jump, climb, pull levers, carry items, and occasionally fend off threats in the awkward, desperate way children might. There’s no HUD, no intrusive interface. The camera is deliberate, framing scenes like grim paintings. Horror here isn’t loud—it’s composed. Beautiful, even.
The cooperative design strengthens the emotional core. Working through tense sequences together—especially the chase scenes—creates a shared anxiety that a solo AI companion simply can’t replicate. In an era where couch co-op feels increasingly rare, Reanimal’s commitment to it feels meaningful.
Beauty in the abyss
Tarsier’s visual storytelling is the true star. Forests bristle with skeletal trees. Industrial ruins loom out of fog like forgotten titans. Bodies twist into grotesque hybrids of man and animal. You begin to realise this world is wrong in ways that go beyond monsters.
And the monsters are unforgettable. Slithering skins, towering figures with sagging mask-like faces, creatures that chase you in frantic, breathless sequences where hesitation means death. Reanimal excels at pursuit horror, most encounters are about escape rather than combat. The fear comes not from fighting, but from running.
The pacing occasionally stumbles. Some chase sequences demand trial-and-error. A few paths aren’t immediately obvious. But even when frustration creeps in, the atmosphere pulls you back. You want to understand what this place is, and why the children have returned to it.
Verdict
Reanimal isn’t a revolution for Tarsier Studios, it’s a refinement. The studio has honed this style of atmospheric horror puzzle-platforming to a razor’s edge. Simple mechanics, masterful visual composition, and restrained storytelling combine into an experience that lingers long after it ends.
It’s not flawless. A few frustrating chases and moments of confusion interrupt the flow. But what carries Reanimal is its mood, its symbolism, and the act of experiencing it together.
It begins with children staring into a hole. It ends with you staring into the same darkness, trying to piece together what you’ve seen. And remembering that the story told you from the start: all of this matters.
Next Week
Every newsletter has a lot to look forward to, and we are in active communication with several developers and studios. More to come next week!
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